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Civlian: |
Has the right to
vote on a player in daytime. Wins by helping the Werewolf
Hunter find out who the Werewolf is. |
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Werewolf
Hunter: |
Tracking werewolves
for half of his life. His job is to lead Civilian expose the
real Werewolf. When more than half of the Werewolf Hunters
suspect a player at night,then they can check a player's
identity. |
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Werewolf:
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Mysterious
predator.Forming the human beings in the daylight,transforming
Werewolves and hunting people at night. When more than half of
the werewolves choose a player at night,they can hunt. |
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Doctor: |
Heals the wounded and
rescues the dying who belongs to the Werewolf Hunter and
Civilian Camp. Doctor can give an injection to save the
Werewolf Hunter and Civilian. When your character is Doctor,
you can give an injection to 1 player at night. The player who
is injected will be saved if he or she was killed by the
Werewolf in the same turn. If the player wasn't killed by the
Werewolf in the same turn, the injection is invalid. The
player will be injected to death if there are 2 invalid
injection. Doctor and the Werewolf Hunterare not in the same
channel. |
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Sniper: |
The Sniper is
powerful. He or she belongs to the Werewolf Camp. The player
is certain to die if he is shot the head by the Sniper. When
you characters is sniper, you can assassinate 1 player at
night. The player who is sniped will not saved by the Doctor
in the same turn. The Sniper has to choose the target
carefully because of the powerful stress and the limited
number of bullets. You will be mocked by others if you sniped
the Werewolf. The Sniper and the Werewolf are not in the same
channel. |
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Special
Agent: |
Battle-scarred and
vigorous. Special Agent belongs to Werewolf Hunter and
Civilian Camp. Special Agent can choose 1 player to protect at
night, The player who is protected by the Special Agent id
very safe. When the protected player suffers from the skills
of Werewolf, Sniper, Cowboy or Doctor, he will not be
influenced. There is no limit to the number of protections.
However, the protected player will die when the Special Agent
dies. Special Agent and Werewolf Hunter are not in the same
channel. |
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Terrorist:
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The secretive
Terrorist is extremely ferocious. The Terrorist belongs to
Werewolf Camp. Terrorist will be revealed as Civilian when he
is identified by the Werewolf Hunter. At night, Terrorist can
choose 1 player to die with himself. Terrorist is so powerful
that those without any protection will be certain to die
before they say the last words. But if the chosen target is
Werewolf or Sniper, the Terrorist will die while other target
will not die. Terrorist and Werewolf are not in the same
channels. |
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Cowboy: |
The very quick Cowboy
belongs to Werewolf Hunter Camp. At night, Cowboy can shoot
the enemy. Cowboy believes in luck, there are only three
bullets in the revolver. It depends on fate whether it hits
the target or not. There is one special bullet, when it is
chosen, Cowboy will get one more chance to shoot at the same
night. But when the special bullet is chosen three times at
one night, Cowboy will shoot himself. Cowboy and Werewolf
Hunter are not in the same channel. |
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Kidnapper:
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Kidnapper belongs to
Werewolf Camp. Kidnapper can choose 1 player to kidnap at
night. The player who is kidnapped can't do anything, e.g. the
kidnapped Doctor can not give injection to others. Anyone in
the room knows the happening of kidnapping. Kidnapper can't
kidnap the same player at two consecutive nights. If Werewolf
Hunter has checked out the identity of Kidnapper, Kidnapper
will kill the hostage, which can be done only once. Kidnapper
and Werewolf belong to different channels. |
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Zombie: |
Zombie belongs to the
third camp. At the beginning, there is one zombie. Zombie will
bites others at night, the bitten player will become Zombie
next night. Zombie won't know other Zombies in the same camp.
If Zombie bites Zombie, the biter will die. If bitten by two
Zombies simultaneously, the bitten player will become Zombie
instantly. If bitten by at least three Zombies, the bitten
player will die absolutely. The bitten player will not be
saved by Doctor. |
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Roit
Police: |
Roit Police belongs
to Werewolf Huter and Civilian Canmp. At night, Roit Police
can throw smoke bomb to target. The taget will be isolated and
can't do or accept anything. The target will die after
inhaling two smoke bombs. |
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Pyromania:
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Pyromania belongs to
Werewolf Camp. At night, Pyromania will take unlimited gas
bottles and limited ignites to burn the world. Pyromania can
only choose an action at one time, to throw gas bottles or to
ingnite. As a faithful member, Pyromania's slogan is
"Inquisition!". |
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Dreadwind:
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He belongs to
Werewolf Hunter and Civilian Camp. He can choose a target
every night to absorb all of the taget's attack from others
and convert the attack to be his own energy. Then he can
release the energy to kill one player next night. When
Dreadwind has absorbed attack before, he must release the
energy first and then he can absorb the attack again. Although
the power seems to be strong, Dreadwind can not absorb his own
attack from others. |
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Vine
Monster: |
He belongs to
Werewolf Camp. He acts at night. He choose a target to implant
seeds. When the target is voted or attacked by Werewolf Hunter
Camp, the seeds would take effect to twining the target and
the player who vote and attack to death. In addition, when the
Vine Monster is in danger, he can control the target to help
him from critical attack. |
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Notty Boy:
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He belongs to
Civilian Camp. He can't take the special action. He will act
shamelessly to escape the public's sanctions when he is
co-determined. When his identity revealed, the public won't
let him vote anymore. Also, there is no chance of escaping
when he is codetermined again. |
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Incubus: |
The Incubus belongs
to the Werewolf Camp. He acts at night. He chooses a target to
attack every night. If the target is the Civilian or the Notty
Boy, the target will die instantly. If the target belongs to
other characters (eg., Werewolf Hunter, Werewolf, Exorcist
etc), the Incubus will know the identity of the characters of
the target through the attack. |
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Exorcist:
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The Exorcist belongs
to Werewolf Hunter and Civilian Camp. He acts at night. The
target that he chooses to attack will die instantly. If the
target belongs to Werewolf Camp, the Exorcist can keep
attacking other targets constantly until running out of his
bullets or attacking members of non-Werewolf Camp. If the
target doesn’t belong to Werewolf Camp, the target will also
die instantly but the attack will be suspended this time. The
Exorcist has three bullets at first and he can keep attacking
at most three times. The number of attacks will be reduced by
one whenever he attacks members of non-Werewolf Camp. He can
check his bullets when he acts at night. If the number of
bullets is zero, the attack will be stopped. |
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Wight: |
The Wight belongs to
Werewolf Camp. He acts at night. He can carry out attacks by
absorbing the souls of the dead. The Wight owns zero soul at
first. Whenever characters die in the game, he will go to and
absorb the souls of them (not including the souls of
characters killed by the Wight himself). The Wight can absorb
at most four souls. When the number of absorbed souls reaches
two or more (at most four souls), the Wight can choose a
target to attack at night. Every time the Wight carries out an
attack, the number of souls will be reset. If the Wight uses
two souls to attack the target, the target will be killed
after the night ending. However, if other characters (eg.,
Ghost Sweeper, Agent, Dreadwind etc) come to rescue before the
night ending, the attack will be invalid. If the Wight uses
three souls to attack the target, the target will die
immediately and can’t be rescued. And if the Wight uses four
souls to attack the target, the target still can’t be rescued
and will die immediately without leaving the last words. |
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Ghost
Sweeper: |
The Ghost Sweeper
belongs to Werewolf Hunter and Civilian Camp. He acts at
night. He can choose a target and protect him from being
attacked by Werewolf, Incubus, or Wight (when using two souls
to attack). If the Ghost Sweeper chooses the Wight as his
target, all the number of souls absorbed by the Wight will be
reset. |
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